Mugen ai patch tutorial

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Trigger1 = (stateno = 600) & (movecontact = 1) Triggerall = var(59) & RoundState = 2 & stateno != 100 & statetype = A Triggerall = var(59) & RoundState = 2 & stateno != 100 & statetype = A & ctrl Triggerall = var(59) & statetype = C & RoundState = 2 Triggerall = var(59) & statetype = C & RoundState = 2 & ctrl Triggerall = var(59) & enemynear, statetype != L & RoundState = 2 Trigger1= (stateno = 230) & (movecontact >= 1)

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Trigger2 = (enemynear, p2dist x 200)) & ctrl Triggerall = var(59) & p2statetype != L & RoundState = 2 Trigger2 = enemynear, statetype = L & random = 1) Trigger1 = enemynear, movetype != A & enemynear, numproj = 0 & enemynear, statetype != L Triggerall = Var(20) != 3 & NumHelper(25) = 0 & p2bodydist x > 50 Triggerall = var(59) & RoundState = 2 & ctrl & prevstateno != 100 & random = 50

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Triggerall = var(59) & random = 4) & ctrl you need to copy this part AFTER to the same.